Objects Reference

class textcache

Definition

class textcache
{
  public:
  int curpic[MAX_TEXTURE_UNITS];
  int npic,curtextunit;

  virtual void use(int pic=-1,int textunit=0)=0;
  virtual void use_triangles(int pic=-1,int textunit=0)=0;
  virtual void init(int np,picture **pic)=0;

  virtual int add_picture(int sx,int sy,int bytespixel,unsigned char *lm)=0;
  virtual void update_picture(int picnum,int sx,int sy,int bytespixel,unsigned char *buf)=0;
  virtual void update_sub_picture(int picnum,int x,int y,int sx,int sy,int bytespixel,unsigned char *buf)=0;

  textcache()
  {
    memset(curpic,-1,sizeof(int)*MAX_TEXTURE_UNITS);
    npic=0;
    curtextunit=0;
  };

  virtual ~textcache() { };
};

Data Members

Member Type Description
curpic int [] the current selected texture in each texture unit 
npic int the total number of textures
curtextunit int the current selected texture unit

Methods

use, use_triangles, init, add_picture, update_picture, update_sub_picture

Remarks

This class in the base class for the texture cache (texture manager). Sub-classes from this class should implement their functionality by implementing the virtual functions using the the selected graphics API. 
Use the flyEngine init_texture_cache and free_texture_cache to initialize and free the global variable tc that is the main interface to this class. 

See Also

Global Variables, textcacheGL, flyEngine